Attributes

Attributes are the basic building blocks for a character’s combat ability. They primary attributes are strength, dexterity, vitality and intelligence. These four attributes along with defense appear on the character sheet under “Basic Features”. These are often referred to as simple stats. A number of secondary attributes affect specific areas of combat more directly, and are often influenced in some way by a primary attribute. Secondary attributes include critical strike rate, damage, block, dodge and many others.

All characters inherently have some amount of each attribute that increases with level depending mainly on class. For example, a Wizard has more base intelligence than an Assassin, who will have more base dexterity. Increasing these attributes is mainly done with equipment, as well as little pets and buffs.

Nearly all combat mechanics rely in some way on one or more character attributes. Increasing the appropriate attribute will increase damage done, reduce damage taken, affect a character’s mana or health, or other benefits. Understanding how these attributes work is important for effective combat.

Primary


 * Strength: Increases base damage for melee wielders (Monk).


 * Dexterity: Increases basic damage for melee wielders (Assassin).


 * Vitality: Provides 5 health points for all Classes


 * Intelligence: Increases basic damage for spell casters. Increases mana points.

Secondary


 * Critical Strike: Percentage of attacks that will result in a critical strike. Crit chance is increased directly by critical strike rating
 * Dodge: Chance to dodge incoming melee attacks. Ranged attacks cannot be dodged. Dodge is increased directly by dodge rating.
 * Block: Chance to block melee and ranged attacks. Block is increased directly by block rating.
 * Defense: Defense is increased directly by equipment with defense rating.